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Immersive Technology Market is anticipated to reach USD 144.5 Billion at a CAGR of 23.20% CAGR by 2032 – Report by Market Research Future (MRFR)

Sep 29, 2023 2:00 PM ET

Immersive Technology Market is anticipated to reach USD 144.5 Billion at a CAGR of 23.20% CAGR by 2032 – Report by Market Research Future (MRFR)

Market Overview

The Immersive Technology market industry is projected to grow from USD 27.2 Billion in 2023 to USD 144.5 Billion by 2032, exhibiting a CAGR of 23.20% during the forecast period (2023 – 2032). 

Market Dynamics

The expansion of the market is being fueled by a number of factors, including innovations in hardware, gaming and entertainment, medical training, treatment, and remote surgery, real estate, health and wellness, automotive and manufacturing, marketing, and advertising.

The gaming and entertainment industries have been instrumental in the development and widespread adoption of virtual reality (VR), augmented reality (AR), and mixed reality (MR) technology. There have been remarkable developments in the use of augmented reality in the gaming and entertainment sectors. To say that video games have been essential in the growth of augmented reality (AR) platforms and devices like smartphones and AR glasses is an understatement. It is expected that as AR technology advances, its use in the gaming and entertainment industries will grow and become more intricate.

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Competitive Analysis

Key Companies in the Immersive Technology market include:

  • Acer Inc.
  • Atheer, Inc.,
  • AVEVA Group PLC
  • Barco NV
  • Blippar Ltd.
  • Carl Zeiss AG
  • CM Labs Simulations Inc.
  • EON Reality, Inc.
  • FAAC Incorporated
  • Googl
  • HCL Technologies Limited
  • Honeywell International Inc.
  • HTC Corporation
  • Immersive Media Company
  • Immersive Technologies Pty Limited
  • Lockheed Martin Corporation
  • Magic Leap, Inc.
  • NCTech Limited
  • Oculus (Facebook Technologies, LLC.)
  • Samsung Group
  • Sony Corporation,
  • Unity Software Inc.
  • Varjo Technologies Oy
  • VI-grade GmbH
  • Zeality Inc.


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Live performances and entertainment are two more areas where immersive technologies have proven useful. Virtual reality (VR) and augmented reality (AR) have made it possible for viewers to enjoy live events from the comfort of their own homes, including concerts, sports games, and plays. During the COVID-19 epidemic, this was extremely important since it prevented people from having to travel long distances to attend gatherings. Consequently, fueling the growth of the Immersive Technology industry.

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Market Segmentation

The global Immersive Technology market segmentation, based on Component, includes hardware (head-mounted display (HMD), gesture tracking devices (GTD), projectors & display walls (PDW)), software/platform, and services (professional and managed). 

The global Immersive Technology market segmentation, based on technology, includes mixed reality (MR), virtual reality (VR), augmented reality (AR) and 360 film. 

The global Immersive Technology market segmentation, based on application, includes training & learning, emergency services, product development and sales & marketing.

The global Immersive Technology market segmentation, based on industry, includes healthcare, retail & ecommerce, education, construction, media & entertainment, gaming, manufacturing, aerospace & defense, others (automotive, energy, etc.). 

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Regional Analysis

In 2022, North America accounted for 45.80% of the global immersive technology market. The United States, and particularly the San Francisco Bay Area, is the epicenter of a thriving technology industry in North America. Tech giants like Apple, Google, Facebook (Meta), and Microsoft, as well as a bevy of immersive technology-focused startups, all call this area home.

The European market for immersive technology is the second largest in the world. One of the major aspects driving the market in Europe is the widespread use of immersive technology in educational and medical settings. The healthcare systems in the region have a long history of embracing innovative technologies for the benefit of its patients and medical students.

From 2023 to 2032, the Immersive Technology Market in Asia-Pacific is anticipated to expand at the highest compound annual growth rate (CAGR). The middle class in the Asia-Pacific area, which includes China, India, and Southeast Asian countries, is expanding quickly and has more discretionary money than ever before. The most important factor is the growing number of customers who are tech knowledgeable and who are interested in using immersive technology for both entertainment and education.

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About Market Research Future:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

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